4/10/2024 0 Comments Rfactor 2 bobs track builder![]() My next demo will be just a made up track in Bob's Track Builder, showing how easy and quick it is to use (by the way I am not affiliated with BTB in anyway, I just think its a great tool, rFactor modders use it all the time), and I will demo my other new RapidUnity product for precise object placement around the tracks on the terrain meshes, also using my ArrayWizard tool to build tyre walls etc.Ĭurrently, my BTB Importer only supports track and terrain, with BTB you can add tyre walls, trees, buildings etc, but for phase 1 of my importer these have been shelved due to issues I have hit with colliders, and instances of objects. Here are a couple of YouTube's of rally stages created with BTB.īe careful calling Daytona a boring track, the American's would argue that its not, I am a hardcore F1 fan, so yes producing Spa would be a nice idea, I did Daytona as a quick and easy demo, only took me 20 mins from opening Google Earth to having a completed scene in Unity with working car, track, lighting and a skybox. You have hit the nail on the head, Bob's Track Builder can produce closed or open race tracks, so it is perfect for creating rally stages! I will be posting more information over the next few days! Take a look at my YouTube video to see it all in action. Dont confuse Race Track Builder with the previous Bobs Track Builder. This is pretty cool, it means you can create real world tracks in Unity, better still it does not use Unity terrain, so these tracks can be used for iOS games!Īs well as creating real world tracks, you can simply create any track you like in Bob's Track Builder, and then import that into Unity 3D using my new RapidUnity BTB import tool. I have discovered how to use Google Earth to map out paths and export the data into a fantastic piece of software called Bob's Track Builder for editing, and then finally I have created another RapidUnity tool which imports the data from BTB into Unity 3D, you can then use my RapidUnity Vehicle Editor to add a car, and race around the track. Thanks for every help in advance, i'm probably not alone with this.I am currently busy working on v2 of my RapidUnity Vehicle Editor, and whilst I have been working on this, I have been investigating other areas of driving game creation. The workflow I use is: 1) Lay out the road, kerb & terrain meshes in Bobs Track. ![]() Oh and is there a way to record some GPS data (elevation and drivingline) so it could be imported to the trackmaking program for reference? I'm mostly interested of making real or fictional roads rather than seperate tracks. As it is, Bobs Track Builder is a highly useful tool, even for rFactor2. And basically a guide that would teach me how to do a basic, fully working track so i could start to learn this thing. Close support from both the community and ISI will see BTB used in more high profile projects that are currently underway. What i'm looking for is some pretty easy to get in and flexible program that could do pretty much everything. Bob's Track Builder has supported rFactor from the beginning and exports to rFactor's native format making it a sinch to create and test a track. ![]() So what are you using for making tracks on rFactor2? Bob's track builder? I gave it a spin years ago too but didn't have any ideas back then so that went a bit bust and i don't remeber anything about it anymore. So that's really no experience for me then, i haven't fiddled around modifying anything for 6-7 years. And Trally was based with pretty much same kind of track making like Generally. I made some tracks for Trally, but that game project just went under many many years ago. I somewhat tryed to make a track for a game called Racer but that was a bit too much for me back then and i couldn't make the roads as i liked because of the software i tryed. But the point is that it would actually be my first serious trackproject ever. ![]() As i have played lot of racing games and have lot's of hours in front of the games, i actually have few track ideas i'd like to make true.
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